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Pirate Character - Executioner

Character with all gear: 4.5k tris +1k Maps (Albedo, Normal, Reflection (UE4: R-Roughness, G-Metallic, B-Occlusion))
Stand: 4.5k tris 2*1k Maps for Assets and Ground, 1*256 Maps for grass and seaweed.

This is one of the characters I've made while working on an unannounced iOS project. During the work I was leading team of talented artist, striving to implement new tech and methods for mobile development, in order to achieve great visual quality in a small amount of time. The whole scene and character was textured with Quixel Suite. Rendered in Unreal Engine 4. Actual game target engine - Unity. And go and check out Vitaliy Bobrov's Artstation Profile as well - https://www.artstation.com/artist/bobrov_vitaliy !