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Pirate Character - Bombergirl

Character with all gear: 4.4k tris +1k Maps (Albedo, Normal, Reflection (UE4: R-Roughness, G-Metallic, B-Occlusion))
Stand: 4.5k tris 2*1k Maps for Assets and Ground, 1*256 Maps for grass and seaweed.

This is one of the characters I've made while working on an unannounced iOS project. During the work I was leading team of talented artist, striving to implement new tech and methods for mobile development, in order to achieve great visual quality in a small amount of time. The whole scene and character was textured with Quixel Suite. Rendered in Unreal Engine 4.

Bombergirl Shot 01

Bombergirl Shot 01

Bombergirl Shot 02

Bombergirl Shot 02

Bombergirl - Zbrush highpoly

Bombergirl - Zbrush highpoly

Bombergirl - Wire on shaded

Bombergirl - Wire on shaded

3D Model